![]() Either way, despite the usual fatigue that creeps up on me toward the end of every game, I found myself drawing out the last hours of Exodus. Or maybe because in Exodus, he has significantly more to lose. ![]() Maybe it’s because I’ve come to know Artyom better. ![]() The story in Exodus is just better in some way. The stories in 2033 and Last Light are very, very good. I didn’t quite get all the postcards, and I failed a couple of crucial side quests, but somehow, I managed to do enough otherwise. I wanted to touch every corner of the map. But also-the story was so compelling that I wanted to talk with every NPC. When I think back, though, the good ending in Exodus seemed more easily achieved, whether or not you knew about the by then not-so-secret moral system underpinning the Metro games. That game was sad enough without thinking I’d killed the light at the end. I got the good ending in Exodus, thank all the gaming gods because if I hadn’t, I might have sunk into a deep funk. I was a horrible person, and I took that on board when I started to play Metro: Exodus. I got the bad ending in Metro: Last Light, too, and it was one of those gaming moments I’ll never forget: How I felt watching events scripted on my actions unfold. I was experiencing something that often crops up endgame: fatigue. I had become laser-focused on the ending (good or bad) and wanted to get there as quickly as possible. ![]() I passed that tunnel without turning down.Īlso, by the final hours, I had stopped looking for extra loot. Sometimes, it was easier to kill everyone in the room rather than reload the last checkpoint for the 33rd time and try, once again, to sneak past. But I didn’t do enough, and the question of why has a pretty easy answer. I listened to conversations and tried to interact with NPCs. Throughout my playthrough, I stunned where I could-rather than kill-and when given the option to do a good deed, I generally did it. The bad ending comes without a choice the good ending comes with a choice to take a chance or let the bad ending happen. In the case of 2033, I didn’t accrue enough moral points to unlock the choice at the end. Since, I’ve been wondering why-and what my ending says about me. I knew all about the hidden morality system and had confidence that I’d be able to work it to my advantage. Hes linked with -.Īnd none of them seem to show the same effects that happen to the Group of guards seen in the beginning of the game.Recently, I replayed Metro: 2033 with little doubt I’d get the good ending. Yet in the game 'Metro:Last Light/Metro: Last Light Redux' That Dark-One is going around, linking with peoples minds like a the Station Whore. Yes, It is that of the Younger Generation of the Dark-Ones but-.I dont understand how the Dark-One is portrayed as, If it linked with anyone else other then Artyom, then the linked would go insane-.See friends as foes.And drive them insane to the point of never eating or sleeping again. Yet-.Although they are quite predominantly displayed as this-.Throughout the events that unfold in the next game, the Dark-One seems like a massive pushover. ![]() In the beginning of the Metro Franchise (Metro:2033/Metro:2033 Redux), The Dark-Ones came across to be beings so high among the Human foodchain, that simply thinking about them would drive a man insane. I do not understand the power of the Dark-Ones in the Metro Games series. ![]()
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